Badges (8)

Forum topics (24)

Feedback & Suggestions

Rng mission design

Posted on (11 days ago)

0 likes
273 views
4 replies
SHAR: Mod Showcase Released

[April Fools] Naked Marge

Posted on (3 years ago)

11 likes
2,948 views
5 replies
The Simpsons: Hit & Run Meme

Simpsons hit and run Demaster

Posted on (3 years ago)

4 likes
1,522 views
0 replies

Forum topic replies (120)

Support Help Needed

Dynamically load level locators file (or any P3D file)

Posted on (1 day ago)

Yh the game isnt going to be able to find a file outside of custom files like that. Open and output the file with lua Output(Readfile(GetModPath() .. "/Resources/level01/custom.p3d))

0 likes
103 views
3 replies
SHAR: Mod Resources Released

❄ Cold Breathing ❄

Posted on (4 months ago)

Fair enough, but advise other users to delete files they don't require

1 like
710 views
5 replies
SHAR: Mod Resources Released

❄ Cold Breathing ❄

Posted on (4 months ago)

You have imported the entirety if the p3d library for a mod that only edits some p3d chunk types, ideally only load the scripts that open the chunks you need to. That is why there are all separate files. I reckon about 3/4 of this mod is bloat Assuming you have p3d2.lua and p3dchunks/ in resources/l...

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710 views
5 replies